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> Well, if I use libraries to avoid C's pitfalls, that language will be safe, too. I'm not talking about possibilities, but about libraries that are actually a
by vitaut 11y ago
> Well, if I use libraries to avoid C's pitfalls, that language will be safe, too.
I'm not talking about possibilities, but about libraries that are actually available and widely used.
> You might as well say the key to using C++ is to use Python or C instead.
And that might not be a bad idea. If you don't need the power of C++ or don't want to invest time in learning it, then you are better off using a simpler language such as Python, but probably not C for the reasons I pointed out earlier.
C++ is a complicated language, so I agree with your advice of using good learning resources and code review. I don't agree that the issues you mentioned are of the same level as the ones I was talking about. Missing a copy constructor is just not as big of a problem as, say, getting a segfault caused by misuse of varargs.
- jlarocco 11y ago> I'm not talking about possibilities, but about libraries that are actually available and widely used. Then your original statement makes no sense. The C pitfalls you listed are easily avoided using C++ builtins like std::shared_ptr, templates, the STL, and the rest of the C++ standard library. > I don't agree that the issues you mentioned are of the same level as the ones I was talking about. Missing a copy constructor is just not as big of a problem as, say, getting a segfault caused by misuse of varargs. And I'd have to strongly disagree. Some of the pitfalls in C++ are worse than crashing because they can (potentially) silently corrupt data. Pass around pointers or references to objects in an inheritance hierarchy without paying attention, and it's not hard to get memory "slicing" and data corruption. Not understanding the intricacies of std::atomic can cause insanely hard to reproduce deadlocks. And I could go on all day. At the end of the day, I just think it's flat out wrong to say that most of the pitfalls in C++ come from C and are easily avoided. The C pitfalls are easy enough to avoid, but the new C++ specific ones are just as bad, and usually more difficult to understand and spot in real code.
- vitaut 11y ago> The C pitfalls you listed are easily avoided using C++ builtins like std::shared_ptr, templates, the STL, and the rest of the C++ standard library. That was exactly my point. > And I'd have to strongly disagree. OK, let's agree to disagree.