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"The game, which lets people manage a virtual farm, has more than 65 million users. That compares with more than 52.6 million units sold worldwide for the Wii,
by decadentcactus 17y ago
"The game, which lets people manage a virtual farm, has more than 65 million users. That compares with more than 52.6 million units sold worldwide for the Wii, the most among consoles."
This also struck me. How is 65 million free users even comparable to selling 52.6 million consoles at $xxx a piece. It's obvious free games would attract more users much easier, but which would be more valuable to a purchasing company? (Not saying Nintendo will be bought, but you know).
- cellis 17y agoProduction costs. Production costs and the type of customer make a big difference. Casual/Social gamers are, by and large, easy to please. You can spend $1 million on development and get $10 back. Not so with console game development.