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> BTW AMD kinda started this The difference is AMD's TressFX source code is open, which allowed Nvidia to resolve the performance disparity without much fuss.
by sjwright 11y ago
> BTW AMD kinda started this
The difference is AMD's TressFX source code is open, which allowed Nvidia to resolve the performance disparity without much fuss.
Whereas the Nvidia's HairWorks source code is closed, leaving AMD unable to pitch in engineering resource for a diagnosis or solution.
- agapos 11y agoAlso note the dates: Tomb Raider's TressFX happened in 2013 while Crysis 2 and the 'flat-surface tessellation' happened in 2011 (with Patch 1.8 I believe). Not something one can call a start.
- deleted 11y ago[deleted]