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> ...as many hacks into the drivers as Nvidia does. That sounds like an absolute nightmare to maintain.
by lsadam0 11y ago
> ...as many hacks into the drivers as Nvidia does.
That sounds like an absolute nightmare to maintain.
- bhouston 11y agoIt sucks actually because when I've written custom game engines, one doesn't know if one is using OpenGL properly because NVIDIA just makes things work even if you did a bad call. Then when you try to run it on other drivers that are more compliant, it all fails all over the place. The solution I guess is to try and find a highly compliant, picky driver, and develop using that, because it is easier to get it right at the beginning than to go back and try to fix things.
- mrec 11y agoSee also: HTML. I think there are debug wrapper for GL; too much overhead to run in production, but should tell you if you're Doing It Wrong (tm). Have you tried something like Regal?