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So this is the screenshot with HairWorks enabled: https://cdn.arstechnica.net/wp-content/uploads/sites/3/2015/05/the-witcher-3-wild-hunt-pc-screenshot-002.png h
by white-flame 11y ago
So this is the screenshot with HairWorks enabled: https://cdn.arstechnica.net/wp-content/uploads/sites/3/2015/05/the-witcher-3-wild-hunt-pc-screenshot-002.png https://cdn.arstechnica.net/wp-content/uploads/sites/3/2015/...
Is there a comparable one with it turned off? Because that untextured hair looks completely out of place next to all the other nicely textured & shadowed parts of that scene (well, the chainmail does look amusingly flat where it goes over the shoulder). The hair might move nicely in gameplay, but it looks plain, garish, and low tech in a still.
I suspect this works much better with dark hair, where the texture is not as noticeable as the silhouette.
- bhouston 11y ago> Because that untextured hair looks completely out of place next to all the other nicely textured & shadowed parts of that scene The hair has nice shape and I believe it has physics, but it totally isn't shaded properly. I'm not sure if they are not using the proper Marschner shader (http://www.ephere.com/plugins/autodesk/max/ornatrix/docs/concepts/expensive_shader.html http://www.ephere.com/plugins/autodesk/max/ornatrix/docs/con...) or if the issue is they are not integrating the environmental lighting properly - could be both.