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I'm not gavin, but I like the style of http://www.amazon.com/Math-Primer-Graphics-Development-Edition/dp/1568817231/ref=dp_ob_title_bk http://www.amazon.com/Mat
by agentultra 11y ago
I'm not gavin, but I like the style of http://www.amazon.com/Math-Primer-Graphics-Development-Edition/dp/1568817231/ref=dp_ob_title_bk http://www.amazon.com/Math-Primer-Graphics-Development-Editi... and recommend it to anyone getting started. You don't need any more than high-school maths and some familiarity with programming in your language of choice (though the example code is in C++).
If you're just getting started and want a low-impact way to prototype things try WebGL! (I'm an unbiased WebGL contributor and user).
OpenGL seems to be the way to go on most platforms; DirectX is probably easier on Windows. There are libraries that take care of the platform-specific code for you if you don't want to write your own that are quite good: SDL2, glfw, etc.
hth