3 ms·
Much of the old rendering pipeline is still there for materials, fog, post process fx, screenspace lighting, etc. The only part of the rendering that has chang
by gavanwoolery 11y ago
Much of the old rendering pipeline is still there for materials, fog, post process fx, screenspace lighting, etc. The only part of the rendering that has changed is the part that generates the depth and normals. I have been using a test scene to quickly get some other stuff up and running, stress test things, and debug. But its still capable of rendering the old stuff, although there is a bit of work to get it back in. :)
I think the performance improvements were a necessary evil. The old chunk loading was simply too slow and had a negative impact on gameplay. I'm hoping to keep things going on the gameplay front as well but I am only one man! :)
- kenrikm 11y agoTo me it looks like the effort was worth it. The chunk loading was a showstopper where as this looks really slick now.
- gavanwoolery 11y agoThanks!