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Sure the AI was scripted, but there were a lot of scripts - more than in many other games (DX1). One can enable the developer menu in DX1 and try out different
by frik 11y ago
Sure the AI was scripted, but there were a lot of scripts - more than in many other games (DX1). One can enable the developer menu in DX1 and try out different AI script states, very interesting as it shows how many possibility to walk through the game are really implemented - a lot!
The debug/developer menu of DX1: https://tcrf.net/images/2/2b/Deusex-legendmenu.png https://tcrf.net/images/2/2b/Deusex-legendmenu.png
More info: https://tcrf.net/Deus_Ex https://tcrf.net/Deus_Ex
Far Cry 1 had a great and very extensive game AI, all done in Lua script. On the other hand the AI in Call of Duty is basic and a lot of scripts make it look like a Hollywood movie (almost rail shooter).
- angersock 11y agoFar Cry 1 had AI that legitimately made life difficult, especially if you weren't stealthing. They also were annoyingly accurate with their weapons.
- frik 11y agoSquads often circle you and come from all sides, using trees and rocks as cover. No other game has that. Others use predefined AI-waypoints/path to simulate or even script everything like back in the 90s.
- shard972 11y agoI thought the AI in crysis was pretty smart assuming they knew were you were.
- castell 11y agoCrytek produced Far Cry 1 and the next game was Crysis 1. The AI system evolved of course. On the other side you Crysis 1 also uses a lot of scripted sequences for cinematic purposes too. Far Cry 2-4 were developed by another studio based on a fork of the engine.