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Deus Ex human revolution suffered not from wrong stuff being created, but by lack of budget and time. For example the game was supposed to have 4 hub levels (w
by speeder 11y ago
Deus Ex human revolution suffered not from wrong stuff being created, but by lack of budget and time.
For example the game was supposed to have 4 hub levels (with 5 being considered once). It was going to be Detroit (that they seemly wanted bigger), Lower Hengsha (in-game as intended) Upper Hengsha (they built the city, but could not put content in it, so you see it as background art when you are inside a building that is located in Upper Hengsha), Montreal (they had to cut it off completely and in a so unexpected way that they had to do some storyline mucking-up to explain how the character get in the newspaper office in Montreal)
They considered once adding a Indian city, but that was only consideration (different from Montreal, that was written but not made in 3D, and Upper Hengsha, that was made in 3D but had no content)
They also cut lots of other random stuff, and the game kinda shows, there are lots of places that is unclear why you can't go there, or why there are some plot holes here or there, also the boss fights are obvious (and broken... since I was doing a stealth playthrough I could only win by using bugs, except the first boss, where my klepto tendencies led me to having a crazy amount of explosives...
the server-room boss I only won after the boss collision had a bug and the boss got stuck in a wall, allowing me to shoot it without retaliation, mind you, it still took 2 and a half minutes and almost all ammo in the room to kill the boss, not nice... there was that boss you can win with a knockout move, and the final boss that you could skip the entire fight by abusing a certain weapon (although probably not intended by the devs, that one they should NOT fix, because it makes perfect sense)
- frik 11y ago> Deus Ex human revolution suffered not from wrong stuff being created, but by lack of budget and time. Isn't that true for ever game? Deus Ex 1 also was planned to be a lot bigger. The Design documents of Deus Ex 1 and all the parts that were never in the game (like the White House level): http://www.nanoaugur.net/dx/bible/ http://www.nanoaugur.net/dx/bible/ What's so sad is that the game design team of Deus Ex 3-5 has forgotten or never read the game design documents of the first two games.