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I had a nice time playing the original Deus Ex, explicitely because of its A.I. But then IIRC I think I read somewhere that the A.I. was just scripted, and I p
by MrBra 11y ago
I had a nice time playing the original Deus Ex, explicitely because of its A.I.
But then IIRC I think I read somewhere that the A.I. was just scripted, and I probably lost some interest in it.
But does anyone know a bit more on that? Is it really just a scripted I.A. ?
- speeder 11y agoWhat do you mean "scripted" ? Almost no combat game has true IA.
- drzaiusapelord 11y agoTypically he means following a pretty simple deterministic path. Hero enters room doorway > Trigger 4 guards who walk down a path towards him > If hero appears within x amount of pixels then attack. (take no cover, do nothing dynamic, and just wait to be killed) Hero enters middle of room > Trigger 4 guards who walk down...etc I believe F.E.A.R. has regarded as having excellent AI that dynamically worked against the hero. If he had a shotgun they'd stay back. If he made noise they'd rush him. If he was quiet, they'd wait. Decent writeup here: http://aigamedev.com/open/review/fear-ai/ http://aigamedev.com/open/review/fear-ai/ A lot of players really want that level of AI in their games. I can't say I blame them. Its a completely different experience. Of course, cheap/free multiplayer and co-op kinda solves that problem or at least makes a big investment in AI a disincentive.
- frik 11y agoSure the AI was scripted, but there were a lot of scripts - more than in many other games (DX1). One can enable the developer menu in DX1 and try out different AI script states, very interesting as it shows how many possibility to walk through the game are really implemented - a lot! The debug/developer menu of DX1: https://tcrf.net/images/2/2b/Deusex-legendmenu.png https://tcrf.net/images/2/2b/Deusex-legendmenu.png More info: https://tcrf.net/Deus_Ex https://tcrf.net/Deus_Ex Far Cry 1 had a great and very extensive game AI, all done in Lua script. On the other hand the AI in Call of Duty is basic and a lot of scripts make it look like a Hollywood movie (almost rail shooter).
- angersock 11y agoFar Cry 1 had AI that legitimately made life difficult, especially if you weren't stealthing. They also were annoyingly accurate with their weapons.
- frik 11y agoSquads often circle you and come from all sides, using trees and rocks as cover. No other game has that. Others use predefined AI-waypoints/path to simulate or even script everything like back in the 90s.
- shard972 11y agoI thought the AI in crysis was pretty smart assuming they knew were you were.
- castell 11y agoCrytek produced Far Cry 1 and the next game was Crysis 1. The AI system evolved of course. On the other side you Crysis 1 also uses a lot of scripted sequences for cinematic purposes too. Far Cry 2-4 were developed by another studio based on a fork of the engine.
- gridspy 11y agoWhen I first talked to AI gurus for FPS shooters about AI I thought that true intelligence and emergent behavior from the actors are good things. I quickly learnt that most players want a gratifying and somewhat predictable experience. If you can predict and "out-think" the enemy you feel good and and you can handle the incredible odds that the game pits against you. Intelligent AI is actually at odds with this goal. An AI also needs to be very controllable to meet story-line needs or just so that you can tweak it to fix over any issues. Many approaches to AI are very "black box" and so would fall down here. If you've played F.E.A.R, you can see how very good / strong AI makes the game extremely hard on the player. And that AI is actually rather simple from a programming standpoint, not like a simulated brain or anything.
- MrBra 11y agoThanks for the insight! Off to playing F.E.A.R now ;)