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So the interesting thing is that this particular article is specifically talking of that original Tomb Raider, and argues that the best puzzles were in fact non
by jsnell 11y ago
So the interesting thing is that this particular article is specifically talking of that original Tomb Raider, and argues that the best puzzles were in fact non-essential and off to the side. The suggested reason is that they only discovered some of the more interesting parts of the design space late in development, and couldn't put them on the mainline of the game.