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> the slot machine mechanic... drew people in I'm not sure I understand what you're saying; do you mean that people were literally looking for an iPad version
by austenallred 11y ago
> the slot machine mechanic... drew people in
I'm not sure I understand what you're saying; do you mean that people were literally looking for an iPad version of a slot machine, and you just filled that void?
- n72 11y agoNo, we were originally just a flash app on FB and did mobile later. My point is that even without all the gamification bells and whistles we were very successful. It was the very simple mechanics of a slots game which drew people in — we didn't need leader boards, badges, levels, and all that other gamification stuff.