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Eh, not so much. As a dev kit user, you should be aware that (a) the DK2 a far cry from Crescent Bay, which is much closer to what Oculus plans to go to market
by alexqgb 11y ago
Eh, not so much. As a dev kit user, you should be aware that (a) the DK2 a far cry from Crescent Bay, which is much closer to what Oculus plans to go to market with and (b) that a display of Crescent Bay's caliber needs a lot more power than what's in an average MBP to offer a proper experience of Presence.
Seriously, if you didn't see a high-powered spec coming, you may want to reconsider your ambitions as a VR dev. If a current Mac Pro could accommodate a Nvidia 970/80, expecting Apple support would be one thing. But in the absence of a system that can support cards like these, what were people expecting?
I mean, Oculus has said over and over (and over and over) that their biggest fear is re-launching VR with a less-than-mindblowing level of quality and getting a negative to lukewarm response as a result. "Conversion on contact" is what they say they're after.
Your MBP + DK2 may offer a fun and easy way to familiarize yourself with the platform, but it's nowhere close to what's called for by the experience they've been promising to bring to market.
The good news is that they're saying the setup they've specified - though currently quite expensive - isn't going to change anytime during the life of the product. In other words, the only thing that will change is the price of this setup, which should be considerably lower by the time sets start shipping in 1Q16, and sales really get going later in the year.
- deleted 11y ago[deleted]