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For those complaining about the lack of OS X and Linux support for now: http://store.steampowered.com/hwsurvey http://store.steampowered.com/hwsurvey 95.81% o
by cwyers 11y ago
For those complaining about the lack of OS X and Linux support for now:
http://store.steampowered.com/hwsurvey http://store.steampowered.com/hwsurvey
95.81% of Steam users are on Windows. If anything I suspect this understates the number of Steam users who have Windows -- I suspect some of the Linux and OS X users dual-boot. And I am sure it definitely underestimates the amount of Windows installs among people who have the horsepower to support the specs they're quoting; there's almost no laptops that support the Rift, which means the only thing in Apple's lineup that supports this is the narrow market segment of people who own the Darth Vader Trash Can and use it as a gaming machine, and I guess Hackintosh owners.
Resources are not infinite. Every dollar/man-hour/etc. spent on Linux and OS X support are resources not spent on something else. If there was a more competitive market for high-end PC gaming OSes it might make more sense to spend those resources there. But there isn't.
- lloeki 11y ago> I suspect some of the Linux and OS X users dual-boot. Hard to tell: how many install Steam under their dual-booting (or dedicated game machine) Windows and don't bother to install it under alt-OS as their games mostly don't run on it because the developer didn't bother supporting it? > there's almost no laptops that support the Rift / the narrow market segment of people who own the Darth Vader Trash Can Given the requirements, be realistic, there's not much PC either. It doesn't matter, as this is a nascent market. It also seems that everyone assumes that the games run must be of the Crysis or whatever the latest heavy-duty shiny AAA thing is. Hearing you all, I wonder how I even can possibly be enjoying gaming on my HD4000† under OSX. Turns out I do, and this is what infuriates me about those requirements. I do understand the requirements about latency and real-time scheduling constraints, yet I am convinced we can build innovative, great VR things satisfying those constraints even on "reduced" hardware. † yes, games can be fun without SSAO, DOF, or even real-time soft shadows.
- SmokyBourbon 11y agoValve's superior SteamVR will have OSX and Linux support.
- Jare 11y ago> the only thing in Apple's lineup that supports this is the narrow market segment of people who own the Darth Vader Trash Can Not even that, I think.
- leoc 11y agoIf the support for dual-GPU VR in AMD's LiquidVR works as well as it's supposed to then the Mac Pros (or at least some of them) should in principle be good enough, but of course that support would have to make it to OS X first.