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Yeah, it's a separate technology stack, with its own dev team, not directly comparable to the Rift SDK. But that's a bit of a red herring, since the Galaxy S6 a
by Cushman 11y ago
Yeah, it's a separate technology stack, with its own dev team, not directly comparable to the Rift SDK. But that's a bit of a red herring, since the Galaxy S6 at 1440p is actually pushing more pixels to the display than the Rift, per frame. (But at a lower framerate, of course.)
And John Carmack is working on it, and he probably doesn't care as much about OS X. Again, my point is that the constraint here is not the GPU, but Oculus engineering resources.
- akurilin 11y agoAlso let's not forget there are something like 300mil Android devices out there, whereas Linux is around 1% of desktop user base: http://en.wikipedia.org/wiki/Usage_share_of_operating_systems http://en.wikipedia.org/wiki/Usage_share_of_operating_system... It absolutely makes sense for them to focus on Android (regardless of their partnership with Samsung)