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There'll be a lot of negative feedback from OSX and Linux developers. No surprises here for me though. After struggling to get DK2 and Unreal Engine on my Macb
by TY 11y ago
There'll be a lot of negative feedback from OSX and Linux developers.
No surprises here for me though. After struggling to get DK2 and Unreal Engine on my Macbook Air running smoothly, I bit the bullet and bought a Windows gaming box just for the Rift.
Considering that I bought my current Macbook for iOS development in the process replacing my Samsung laptop running Ubuntu, this makes sense - platforms are just tools to get things done.
If budget does not allow all 3 of them, then choose whatever system makes most business sense for you. This should not be an emotional decision.
- JoshTriplett 11y ago> There'll be a lot of negative feedback from OSX and Linux developers. There already was; the Rift SDK license is one of the most hostile I've seen in a long time, and utterly incompatible with Open Source.
- pera 11y agoI don't think they will even receive any feedback at all: people will just buy Valve's Vive this year and completely forget about the Rift...
- alexqgb 11y agoThat may be easier said than done, given that FB has already invested $2 billion in making Oculus happen, and have openly set their sites on getting a billion users into VR within a decade.
- Artemis2 11y agoValve has a user base and a plan. I'm really curious for the future of Rift vs Vive.