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Does an event loop really keep the CPU use down in Flash? In C/C++ I've always found that the event polling overhead means that it's ever so slightly less effic
by teamonkey 17y ago
Does an event loop really keep the CPU use down in Flash? In C/C++ I've always found that the event polling overhead means that it's ever so slightly less efficient than a game loop, but not so much so that it matters. I thought it was purely a matter of taste?
- mcav 17y agoWhen Flash isn't rendering to the screen (i.e. via constant blitting), it hardly consumes any CPU at all. In my experience, blitting the screen 30fps causes a lot of CPU load even when you aren't doing anything.
- teamonkey 17y agoYou don't want to render stuff you don't have to regardless of the method you use.