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You realize this is officially abandoned right? https://forums.unrealengine.com/showthread.php?54595-I-want-Feedback-from-Epic-about-Mono-for-Unreal-Engine&hig
by shadowmint 11y ago
You realize this is officially abandoned right?
https://forums.unrealengine.com/showthread.php?54595-I-want-Feedback-from-Epic-about-Mono-for-Unreal-Engine&highlight=xamarin https://forums.unrealengine.com/showthread.php?54595-I-want-...
&tldr; Epic saw the Unity thing and went 'nope; not unless you make it free forever'.
(Also, don't bother. It doesn't work with the most recent version of the engine either)
- TillE 11y agoWhat's the "Unity thing"? I'm disappointed that the semi-official Lua integration seems to have gone nowhere for the past six months or so. I think that's a much better intermediate step between C++ and Blueprints.
- shadowmint 11y agoUnity licensed mono, with a very special license, for that specific version of mono. Then there was what, 4 or 5 years of wrangling and no C# version updates because of licensing and royalty disagreements with 'whoever owns mono at the moment'. I can't honestly be bothered digging the threads up, but search the unity forums and you'll get the whole story. Unity is now officially pursuing the 'compiles C# to C++' thing. They say it's because its 5-10x faster (and it is... compared to the specific C# runtime they're using...). I'd guess that lets them do some legal loop hole things. Licensing. Devil's in the details. Unreal just nipped the whole thing in the bud by saying; make it free and open source, or don't come to the party.
- tormeh 11y agoAccording to the Mono project's website they are open source: http://www.mono-project.com/docs/about-mono/ http://www.mono-project.com/docs/about-mono/ It's all MIT and GPL: http://www.mono-project.com/docs/faq/licensing/ http://www.mono-project.com/docs/faq/licensing/
- shadowmint 11y agoDevils in the details huh? https://store.xamarin.com/ https://store.xamarin.com/ Doesn't look free to me. (and I'm not being narky. This is the point I'm making; it's only superficially free. Then you have to say, ship a game, and woa~ wait, it has to be GPL now if you bundle the runtime, or you have to pay a licensing fee?)
- Horusiath 11y agoDon't confuse Mono and Xamarin, they're two separate things.
- tormeh 11y ago"When do I need to obtain a license from Xamarin to the Mono Runtime? We only require licensing for uses of Mono and Moonlight on embedded systems, or systems where you are unable to fulfill the obligations of the GNU LGPL. For example, if you manufacture a device where the end user is not able to do an upgrade of the Mono virtual machine or the Moonlight runtime from the source code, you will need a commercial license of Mono and Moonlight. Or if you ship an application that requires to statically link the Mono runtime and you are not able to provide the object code to relink Mono, you must obtain a commercial license from Xamarin." You can bundle as much as you want, as long as you adhere to the rules.
- shadowmint 11y agoI don't even know what point you're making. 'as long as you adhere to the rules.' Yes, by 'obtain a commercial license from Xamarin', they mean, 'pay a license fee'. Like say, if you ship a mobile game. The only reason Unity gets away with it is because they have a licensing deal that permits them to ship mono. If you want to write a mobile game, you pay for it. That's not freedom.
- tormeh 11y agoYeah, on a locked down mobile platform this is all true, but on the desktop the quote I pasted suggests you actually can use Mono for free. To most users of Unreal Engine, mobile games aren't really a priority, though I understand Unreal wants to change this. The problem in the mobile case is not that Mono isn't free; it's that the licence isn't permissive enough. That mobile platforms and GPL-style licenses don't play well together is nothing new, and I think it's misleading to call Mono "not free" just because the restriction of the Apple App Store and iOS don't allow you to use it there.
- maikklein 11y ago(Also, don't bother. It doesn't work with the most recent version of the engine either) That is not the bad thing. They said they wanted to make it stable for 1 version before upgrading to the newest. The problem is that is super buggy right now. It crashes almost all the time on my machine.
- stesch 11y agoSorry for wasting everybody's time. I didn't know this isn't a real thing anymore. :-( I was digging through Reddit and saw some interesting comment by Miguel de Icaza. It was regarding his blog post http://tirania.org/blog/archive/2014/Oct-23.html http://tirania.org/blog/archive/2014/Oct-23.html (Mono for Unreal Engine). There was no update to the situation in this blog post. No information on the site I posted here. Really bad communication from Miguel and Xamarin. :-( I have only followed one tutorial for Unity3D and have never tried Unreal Engine. I'm just interested in the topic because it's different from my day job and I'd like to try something new. Posted the link here to provoke some discussion about it. (The 1980s were so much easier. Not many choices on the C64.)
- stesch 11y agoWhen was this project abandoned? There's a mailing list and Miguel de Icaza posted last month. Nothing mentioned about abandoning the project.
- shadowmint 11y agoYes, because the download link was broken and no one noticed. ...because no one was using it. ...that is what an abandoned project looks like.
- stesch 11y agoWhat are you talking about?