4 ms·
Great game! How did you do the cross platform? Xamarin, native or something else??
by cpayne 11y ago
Great game! How did you do the cross platform? Xamarin, native or something else??
- sossles 11y agoIt's c++ with SDL and as little platform-specific code as I can get away with. eg. low latency audio on Android was impossible using stock SDL. The web version was originally a straight recompile with emscripten but it was way too slow so it's a hybrid approach where the board engine is emscripten and the UI is rewritten with HTML/canvas.
- magni- 11y agoAny plans for a Windows Phone port? :) https://forums.libsdl.org/viewtopic.php?t=10576&sid=2a7ec2c78eb4e5d2a9a258a9c8cd85da https://forums.libsdl.org/viewtopic.php?t=10576&sid=2a7ec2c7...
- sossles 11y agoI've considered it, and probably will do it one day for fun just to see what the platform is like.
- robmcm 11y agoLooking back would it have been easier to do the whole things in JS/HTML/CSS?
- sossles 11y agoNot at all! This is a mobile game and getting 60 FPS on mobile in a browser is not trivial, even with graphics as simple as these. But natively? Ridiculously easy.
- buggyend 11y agoThe game is simple/hard and beautiful. I am just curious. What engine and development tools did you use? If I like a game, I want to know the backend tools that was used for developing.
- Gmo 11y agoThat'd be great :)