3 ms·
That's an interesting idea. Thanks. Though, personally, a big part of what appeals to me about rendering with distance fields is the simplicity of it: no triang
by westoncb 11y ago
That's an interesting idea. Thanks. Though, personally, a big part of what appeals to me about rendering with distance fields is the simplicity of it: no triangles and, most everything is in the shader so I don't have to waste time fine tuning how my buffers are pushed around for OpenGL.