3 ms·
If you want to do it in realtime, your best bet is to use Marching Cubes to tessellate the isosurface into a triangle mesh. You can either do that every frame,
by kayamon 11y ago
If you want to do it in realtime, your best bet is to use Marching Cubes to tessellate the isosurface into a triangle mesh. You can either do that every frame, or cache the result and animate it via conventional means.
- westoncb 11y agoThat's an interesting idea. Thanks. Though, personally, a big part of what appeals to me about rendering with distance fields is the simplicity of it: no triangles and, most everything is in the shader so I don't have to waste time fine tuning how my buffers are pushed around for OpenGL.