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As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are m
by leni536 11y ago
As a solid state physicist for me the axial coordinates are tho most straightforward. I'm tempted to do design a game level on the hyperbolic plane, there are more exotic tilings there [1]. Designing textures for it would be quite a challenge. I think there are some simple graphics puzzle games already on the hyperbolic plane.
[1] https://en.wikipedia.org/wiki/Octagonal_tiling https://en.wikipedia.org/wiki/Octagonal_tiling
- david-given 11y agoHave you seen HyperRogue? http://www.roguetemple.com/z/hyper/ http://www.roguetemple.com/z/hyper/
- fit2rule 11y agoIts one of my favourite games on the Pandora at the moment, really mind-bending way to while away the idle moments...
- leni536 11y agoYeah, played that and really liked the concept. I didn't really like the gameplay itself though. I wonder how a Heroes III bottle would look like on the hyperbolic plane.