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The article even shows a screenshot from Link's Awakening, which was intended to be displayed on an LCD with sharp pixels.
by mrob 12y ago
The article even shows a screenshot from Link's Awakening, which was intended to be displayed on an LCD with sharp pixels.
- brymaster 12y agoExcept that Game Boy games didn't look like that screenshot either. The point being that programmers and artists took advantage of the screens (be it a handheld LCD or CRT television) to compliment their artwork and achieve effects they couldn't pull off by their pixels alone. One can see a Cg shader here that attempts to recreate the look of an actual Game Boy screen, complete with several characteristics including motion blur and contrast settings: http://filthypants.blogspot.com/2013/04/customizing-harlequins-gameboy-cg-pixel.html http://filthypants.blogspot.com/2013/04/customizing-harlequi...
- mrob 12y agoMotion blur isn't relevant to static images, and Link's Awakening uses flip scrolling so most of the screen is static most of the time.