4 ms·
For anyone else interested in scaling up pixel art, there are alternative methods to just using nearest neighbour, such as EPX or something. I found this artic
by Tyr42 11y ago
For anyone else interested in scaling up pixel art, there are alternative methods to just using nearest neighbour, such as EPX or something. I found this article on Datagenics to be pretty solid:
http://www.datagenetics.com/blog/december32013/index.html http://www.datagenetics.com/blog/december32013/index.html
- greggman 11y agoI liked this one too http://www.piratehearts.com/blog/2014/03/28/crt-simulation/ http://www.piratehearts.com/blog/2014/03/28/crt-simulation/
- swimfar 11y agoIt's linked to on that page, but here's a good paper on scaling/interpolating pixel art. They use a lot of SNES sprites as examples. Some of these are implemented in emulators so you can play around with them a little. http://research.microsoft.com/en-us/um/people/kopf/pixelart/paper/pixel.pdf http://research.microsoft.com/en-us/um/people/kopf/pixelart/...