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And it may well be the case that you don't have the luxury to make this choice. Which, unfortunately, is usually the case when it comes to game development.
by Goronmon 11y ago
And it may well be the case that you don't have the luxury to make this choice.
Which, unfortunately, is usually the case when it comes to game development.
- pan69 11y agoOr any sort of development for that matter. I've never worked with a client who said; "Yeah, sure. What ever you think is best". When someone else pays the bills, you're either used as extension to Photoshop or used as a glorified typist.
- jamesdelaneyie 11y agoOdd comment. Clients in my work consistently pay us to do 'What we think is best' because that's what they're paying us for. Sometimes we do production work, but more often than not we're directing and advising the client toward their goal, then creating the things that get them there. They don't know how to get there, we do. But probably we're in different industries.
- gavanwoolery 11y agohttp://theoatmeal.com/comics/design_hell http://theoatmeal.com/comics/design_hell
- leppr 11y agoIf you consider yourself a visual designer and can't begin to understand how to make a design "pop", "edgy" or "less liney" I think the problem is with you. Just call yourself a developer and be done with it.
- gavanwoolery 11y agoAlmost always in commercial game development. If you are doing something more casual (hobby, Ludum Dare, etc) you might have more freedom.