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The experiment: The women, who gave birth to 74 boys and 71 girls, were followed up when their children were aged four to seven and asked about the toys the yo
by Red_Tarsius 11y ago
The experiment:
The women, who gave birth to 74 boys and 71 girls, were followed up when their children were aged four to seven and asked about the toys the youngsters played with and the games they enjoyed.
The result:
They found that two phthalates DEHP and DBP can affect play behaviour. Boys exposed to high levels of these in the womb were less likely than other boys to play with cars, trains and guns or engage in "rougher" games like playfighting.
DEHP - used to make PVC soft and pliable, used in products like flooring
DBP - used as a plasticiser in glues, dyes and textiles
I recently read an article on a similar topic: https://medium.com/@GregDowney1/plastics-tiny-penises-and-human-evolution-6424e217df68 https://medium.com/@GregDowney1/plastics-tiny-penises-and-hu...
- notsony 11y agoOn the other hand... >Porn and video game addiction are leading to 'masculinity crisis', says Stanford prison experiment psychologist http://www.independent.co.uk/news/science/porn-and-video-game-addiction-are-leading-to-masculinity-crisis-says-stanford-prison-experiment-psychologist-10238211.html http://www.independent.co.uk/news/science/porn-and-video-gam...
- jfnjewkf 11y agoThat's probably the worst article that I've read in the last year.
- notsony 11y agoMeanwhile the opposite from another psychologist: >Research on exposure to television and movie violence suggests that playing violent video games will increase aggressive behavior. A meta-analytic review of the video-game research literature reveals that violent video games increase aggressive behavior in children and young adults. Experimental and nonexperimental studies with males and females in laboratory and field settings support this conclusion. Analyses also reveal that exposure to violent video games increases physiological arousal and aggression-related thoughts and feelings. Playing violent video games also decreases prosocial behavior. http://pss.sagepub.com/content/12/5/353.abstract http://pss.sagepub.com/content/12/5/353.abstract
- A_COMPUTER 11y agoEven exposure to a even just a picture of a gun may cause an increase in aggression: https://en.wikipedia.org/wiki/Weapons_effect https://en.wikipedia.org/wiki/Weapons_effect I have wondered, assuming the effect is real, if the "problem" of media causing violence is even socially solvable if we are psychologically this sensitive.