4 ms·
What is your goal? It is hard to suggest what you should do if we don't know your goals. To do 3D programming you need to understand a lot of stuff - the math,
by RogerL 11y ago
What is your goal? It is hard to suggest what you should do if we don't know your goals.
To do 3D programming you need to understand a lot of stuff - the math, shaders, how the GPU works, etc. All of that is invariant - you will need to know that stuff regardless of what API you choose because you are programming a GPU at a fairly low level. Of course, the details will change (GLSL shader, or something else) depending on the API.
But you will not, for example, get a job using Vulkan if you have been sitting idly not learning this stuff, waiting for Vulkan because your competition will have been programming in OpenGL for years already. You can write a game, make a product, now in OpenGL (or DirectX). Is your goal 3d programming, and you just want to know the best API to start with, or is this "OpenGL, or maybe Hadoop, or maybe machine learning" type of question with no specific goal in mind.
- zerr 11y agoDoes anyone make games directly in OpenGL? I mean, it means developing your in-house engine. And all I can hear is that "never make your engine" advice, "you'll never be able to come up with the finished game" and etc... This is quite a common sentiment among experienced game developers.
- davismwfl 11y agoAgree with RogerL here. It really depends on what you want to do and what you are tying to do. But OpenGL isn't going anywhere anytime soon. And at least from what is released so far, it appears, OpenGL and Vulkan will co-exist. There are a ton of things to learn when you start down this path, as RogerL already pointed out, and there are other frameworks and tools you can learn depending on your needs. DirectX, OpenCL, OpenCV, OpenGL all offer good frameworks/API's and do similar things but have specific specialties. Then there are also Game engines that build upon one or more of these that you can start with. If you want to share your goal I am sure you'll get a few opinions and options.
- solidgriever 11y agoMy goal is to learn a lot of stuff in game development gameplay/audio/ai programming. I don't want to be an engine programmer or a rendering specialist, but I want to know how to do it if someday i will have to (help) code one. Graphics API are hard, so i wanted some opinions from those who know OpenGL and what was known as OpenGL-Next. I understand what you say: learn OpenGL now , it't here, you can work with it and if something better comes up learn the things that are new, but i want to optimise my time and avoid frustration. I can learn more about AI/audio etc in the meantime if that means that i will learn a more modern, powerful, logical API later.