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A real dyno costs $34. So in essence, they're replacing the 24h free tier with an 18h free tier, but lowering the cost of the first paid dyno to $7. At least th
by addandsubtract 11y ago
A real dyno costs $34. So in essence, they're replacing the 24h free tier with an 18h free tier, but lowering the cost of the first paid dyno to $7. At least that's how I'm reading it...
- yebyen 11y agoThey also lowered the cost of that 1x dyno in the Pro tier, and if I'm reading correctly that $7 actually buys you two full-time dynos (but only one of them can be web, the other has to be a background worker.) You can use both 1x web and 1x worker in the free tier too, as long as you abide by the new policy of sleeping 6 hours.
- danneu 11y agoI hadn't considered that interpretation, but it's less confusing than mine: My initial suspicion was that since the hobby dyno has "10 process types", I would think the "1 web, 1 worker" restriction for the free dyno is just another way of saying "2 process types". But would that mean the worker is prorated up to an additional $7/mo? I think this could be cleared up on the pricing page.
- yebyen 11y agoFor sure. My interpretation is $7/mo buys you two dynos, but not more than one web type, and this seems to be consistent with what the heroku rep here in this discussion seems to be saying. (eg. comments that Free tier actually potentially gets more compute time under this arrangement) But it's not at all clear on further reflection (that if you do choose to do this 2-dyno 1 web, 1 worker arrangement on the hobby tier, you don't wind up paying $14/mo rather than the total of $7/mo). I think that's what it says, but I'm not at all sure.
- yebyen 11y agoAh. The e-mail clears it up: Hobby — Run a small app 24x7 with the Heroku developer experience for $7 per dyno per month. Multiple worker process types for more complex apps. Run a maximum of one dyno per process type. 512 MB RAM.