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Wow thank you! This is very useful information, for now I have been going with something similar to approach 1 but have been hitting the blurriness problem you
by benjaminjackman 11y ago
Wow thank you! This is very useful information, for now I have been going with something similar to approach 1 but have been hitting the blurriness problem you mention when zooming.
The big challenge for me is the amount of text I have to render. It's quite a bit more than just a few health points in a video game, it's heavy duty analytics information from large datasets. I get the impression from working with webgl that it's focus, historically, hasn't been directed at all towards applications like this.