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Building on OSX seems like it must add a ton of complexity to your workflow, despite getting access to some of Apple's GPU-optimized image code. Then again, it
by mmastrac 12y ago
Building on OSX seems like it must add a ton of complexity to your workflow, despite getting access to some of Apple's GPU-optimized image code.
Then again, it's often cheaper to throw silicon at problems than people. If you have in-house expertise in Apple's graphics libraries, that might be cheaper than hiring someone who could write the whole thing to run under a lower-cost Linux solution.
Alternatively, OS X might give you automatic access to patent licenses for some of the more expensive image formats.
Have they ever blogged about why they've gone down this path?
- rconti 12y agoI'd be interested in this, too. I love OS X as a desktop, but always find it fascinating when such a polished "prosumer" solution that generates so much profit turns out to be also the best bang-for-the-buck in a large deployment such as this -- despite the costs of designing your own rack solution!
- frozenport 12y ago>>it's often cheaper to throw silicon at problems than people Except they needed to build and maintain that silicon.
- toomuchtodo 12y agoIn some cases, you have no choice. One project I worked on was where we needed to use proprietary software that only worked on OSX that would take a video, perform waveform analysis on the audio, and the output would be a properly timed closed captioned master with the text having been provided separately. This was of course a small project, and only had a few Mac Minis rack mounted for the task, but I can easily see situations similar where you're tied to the platform for one reason or another.
- mozumder 12y agoAnother is that Macs have their own raw image convertors, and if you're trying to sync photos to the cloud with raw files, and you want to match images with mac users, you're going to need OS X in the cloud. If you don't have OS X in the cloud, then you're going to have to write your own raw image converter, and that means you can't sync with the OS X client native raw converter, complicating the workflow...
- toomuchtodo 12y agoYou're violating OSX license terms if you attempt to run OSX "in the cloud". That was the first idea I wanted to explore when the project was brought up, but for various legal reasons, we just bought the hardware. (Sidenote: Nothing is more frustrating than sitting in a technical meeting where an attorney has joined in, and explains you can't do something legally even though its the perfect technical solution). Not to say you can't run OSX virtualized...
- exelius 12y agoYou actually can (legally) run OS X "in the cloud", but it has to be on Apple hardware... which kind of defeats the purpose in this case :) But it can be quite useful for development / testing purposes.
- istvan__ 12y agoYes you can. http://www.apple.com/legal/sla/ http://www.apple.com/legal/sla/ "(iii) to install, use and run up to two (2) additional copies or instances of the Apple Software within virtual operating system environments on each Mac Computer you own or control that is already running the Apple Software, for purposes of: (a) software development; (b) testing during software development; (c) using OS X Server; or (d) personal, non-commercial use." might be different for each release though
- pronoiac 12y agoHey, I'd like to know more about your speech-to-text project, if you're willing to share.
- toomuchtodo 12y agoThe software product was called MacCaption (http://www.cpcweb.com/download/MacCaptionBetaVerInfo.htm http://www.cpcweb.com/download/MacCaptionBetaVerInfo.htm). A process would drop a video file and a text file in a directory, and then a script would execute the MacCaption binary for each file with a list of parameters to get the result we wanted. A captioned video file, as well as a WebVTT caption file, would be the results of the process. Those were then put into another workflow for dissemination. Straightforward, although MacCaption was a terrible product to work with. They're owned by Telestream now (www.telestream.net/captioning/compare.htm).
- skuhn 12y ago(I'm the datacenter manager at imgix and wrote this post) From a pure hardware perspective, I would love to move this part of the service to Linux systems with GPUs. I spent some time evaluating this before we committed to the Mac Pro solution -- built some prototype hardware and did a cost analysis. It just wasn't the right move, because of the engineering cost for us. OS X's graphics pipeline is really strong, and we've built a lot of cool things with it. There is no analog whatsoever on Linux -- we would have to commit a lot of resources to re-build what we already have, and it would in the best scenario not be a customer-visible change. As a lean startup, we have to be ruthless with the work do: if it doesn't move the needle for our customers, it's probably not the right thing to do right now. So instead, I've spent some time (and engaged with partners like Racklive) to get the Mac Pros to be as operationally acceptable as possible. This rack design and the chassis we designed go a long way towards achieving that goal. Airflow is taken care of, and the rack hits my power quota almost exactly (at full load). Cabling and networking and host layout follow our patterns from our conventional server racks. USB and HDMI ports on the front allow me to easily use a crash cart. The lack of IPMI is my biggest operational headache. We have individual power outlet control and can install the OS over the network, so that's something at least. The OS itself is also challenging. I'm not a fan of launchd. Finding legitimate information about how to do something on OS X is pretty tough, given that most of the discussions are focused around desktop users (who may be prone to pass on theories of how things work rather than facts). We've gotten it to a point where things work pretty well -- we disable a lot of services, run our apps out of circus, use the same config management system as on Linux, and so forth. We treat the Macs as individual worker units, so they're basically a GPU connected to a network card from the perspective of our stack.
- logicallee 12y ago(you should get Apple promotional sponsorship while you're at it. this blog post is great for the mac pro, which is a fantastic piece of hardware.)
- hashtree 12y agoThis should be at the top of the article to hush folks like myself who might be curious from the get go why another approach wasn't taken and why the Mac Pros were selected. Thanks for the insight as to the why.