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I'd be interested to know how simple you can make the graphics and still have a good experience. Isn't there an inherent problem with VR that if you try to comp
by seanwilson 12y ago
I'd be interested to know how simple you can make the graphics and still have a good experience. Isn't there an inherent problem with VR that if you try to compete with state of the art non-VR graphics, you're always going to need a more powerful machine for VR than you need for non-VR (e.g. larger field of view, two screens, higher FPS)? The problem will only increase as the headset Field of View increases.
- widdershins 12y agoVery simple graphics with flawless 75fps+ and very little lag is highly preferable to dropping frames in a complex scene. In fact Minecraft is a case in point - it works great in VR!