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I agree. All you have to do is watch videos of today's kids playing games from the previous era. I've seen some where a handful of kids were unable to finish th
by talmand 12y ago
I agree. All you have to do is watch videos of today's kids playing games from the previous era. I've seen some where a handful of kids were unable to finish the first level of Super Mario Bros after several tries. But to be fair, most people never say the third board of Donkey Kong.
Although, I do also agree that there are extremely hard games today. I just think they are aimed at people like me for nostalgia reasons but also the current players that actually want a challenge. Otherwise, the mechanic goes against the current trends best suited for making money in the market.
As for health being a carefully managed resource, there were also the games where you get hit once and you die. In those cases lives were the carefully managed resource. Which that type of game was common. They don't seem as common these days.
But I think most of the hard factor of games of the past was a holdover from arcades where the goal was to kill you within a few minutes so you would insert another quarter. Games at the time tended to mimic that mechanic.
- Zikes 12y ago> the goal was to kill you within a few minutes so you would insert another quarter This is at the heart of "nintendo hard". Games were limited in content and scope, and ramping up difficulty was the only way to ensure the experience would last long enough to justify the cost.