4 ms·
Another way is to tile Simplex 4D fractals, with the different levels generating different scales of detail, then do erosion-by-way-of-flooding due to heightmap
by MacDegger 11y ago
Another way is to tile Simplex 4D fractals, with the different levels generating different scales of detail, then do erosion-by-way-of-flooding due to heightmap/rainshadow calculations.
- eropple 11y agoThat's a really interesting idea, but I'm having trouble visualizing it. Have an example in action?