3 ms·
Heh. I agree, and I'm doing the same thing for my game. As for Perlin noise, check out Simplex noise. It's what Perlin designed AFTER Perlin noise. I use 4D Si
by MacDegger 11y ago
Heh. I agree, and I'm doing the same thing for my game.
As for Perlin noise, check out Simplex noise. It's what Perlin designed AFTER Perlin noise. I use 4D Simplex fractals to create my game world which tiles seamlessly when scrolling up/down as well as left/right. And I'm filling the world with random-but-connected cities, factions etc. That's where interesting emergent gameplay comes from.
BTW, I have a few writeups (quite technical) on the correct implementation of Simplex noise on spiralcode.wordpress.com
- shawn42 11y agoNice! I really like the art style; but isn't >2D Simplex noise patented?