3 ms·
For what? VR experiences differ as much as any graphical simulation in terms of needed performance. Thats why the GearVR is a thing next to the Oculus Rift. Pi
by Roritharr 11y ago
For what? VR experiences differ as much as any graphical simulation in terms of needed performance. Thats why the GearVR is a thing next to the Oculus Rift.
Pick any Mid-Range Card and upgrade once you hit a roadblock, that will keep your expenses reasonable while not excluding you from experiences if you deem them necessary.
- monk_e_boy 11y agoOh, I figured running two high def screens would require a beefy graphics card.
- unwind 11y agoThe current development kit prototype is just 1920×1080, which is split horizontally into 960x1080 per eye. So it's really not "two high def screens". Hopefully they will be able to improve this further before shipping the consumer version.
- agildehaus 11y agoThe consumer version of the Rift has been confirmed to have multiple screens. Resolution is not confirmed yet.
- jobigoud 11y agoDue to lens distorsion, rendering are done at higher resolution in order to get 1:1 pixel density at the center of the screens.
- Roritharr 11y agoIf all you do is watch prerendered movies that fit the oculus, it certainly doesn't require a very beefy card. Of course if you want to experience GTA 5 in this resolution and necessary framerate, thats a whole different matter.