3 ms·
I've recently noticed that roguelikes, more than any other kind of game I play, give me the most satisfaction and pleasure. In particular, games like FTL and Ne
by barbs 11y ago
I've recently noticed that roguelikes, more than any other kind of game I play, give me the most satisfaction and pleasure. In particular, games like FTL and Nethack promote decision-making and improvisation - making the most out of what the game throws at you, taking stock of what's available and trying to prepare for future encounters in creative ways.
I find this parallels quite well with my day-to-day software development job, although playing these games remove a lot of the mundane tasks of actual employment (meetings, repetitive tasks, reliance on others, communication issues etc). Both of these involve solving varied problems in different ways, though.
I concluded that I was simply doing what I enjoy, creative problem solving, and that I was just lucky enough to do what I intrinsically enjoyed for a living. I didn't think that my choice of leisure-activity was influenced by society's apparent changing view of free-time as "potential work time".
- mpdehaan2 11y agoAlso in the randomly-generated area (which i wish they would do a port to current consoles) was "Spelunky" - super challenging and randomly generated levels too. All being said, I miss the grand era of 80s/90s 2D greatly.
- barbs 11y agoYou can get that game on Playstation 4 at least https://en.wikipedia.org/wiki/Spelunky https://en.wikipedia.org/wiki/Spelunky. That game looks amazing, but I've been waiting for a linux port. I don't think I'll be holding my breath though. If I get a Playstation 4 I'll instantly buy it.