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Because in games accomplishment is often easier than in real life, maybe because it's more structured and well defined, maybe just because each accomplishment h
by brownbat 12y ago
Because in games accomplishment is often easier than in real life, maybe because it's more structured and well defined, maybe just because each accomplishment happens faster. We then probably get some kind of chemical hit from accomplishing things, which doesn't discriminate very well based on the importance of the thing we accomplished.
- drawkbox 12y agoExactly, it is a game version of 'work' and it is designed strictly for your enjoyment and tuned to the psychology that brings those rewards. Work in a game and real-life can be fun if you are accomplishing things and moving in a general progression direction with some success. In the real world, you can accomplish things and move sideways or backdrift based on many other factors than what you put in as work or capital, in other words, not as fun all the time and not really specifically tuned as a game design for fun.
- jsilence 12y agoYeah, in work games you can actually get some work done. Without all the administrative overhead and hassle. And also: No meetings.
- anigbrowl 12y agoExactly - the rewards are relatively assured. When I used to play Eve there was a lot of tedious work in terms of resource management and repetitive tasks like heading off to shoot pirates or whatever, but as you fulfilled your goals you got new toys to play with and more choices became available. In many real jobs you master some task and you *might get a pat on the back or a promotion, but you might just as easily get stuck with more of the same or have a bunch of extra demands laid on you - especially true in low-wage jobs, which tend to be the least rewarding/interesting ones.