4 ms·
No hehe, my experience is mostly C++ PC and console games, so a) let it crash is not viable, and b) performance precludes performing extensive validation (a deb
by Jare 11y ago
No hehe, my experience is mostly C++ PC and console games, so a) let it crash is not viable, and b) performance precludes performing extensive validation (a debuggable but unresponsive game is not viable).
In games, messaging troubles are usually related to systems like character behaviour and AI that deal with multiple complex entities responding to the world state and interacting with each other. It's rarely a case of corrupt data and null pointers (those are easier): physically valid yet logically incorrect or unexpected data.
- jacquesm 11y agoI think you're missing out on something, have a read and see if maybe 'let it crash' is more than you think it is: http://web.archive.org/web/20090430014122/http://nplus1.org/articles/a-crash-course-in-failure/ http://web.archive.org/web/20090430014122/http://nplus1.org/... https://mazenharake.wordpress.com/2009/09/14/let-it-crash-the-right-way/ https://mazenharake.wordpress.com/2009/09/14/let-it-crash-th...