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I haven't thought much of the apple watch yet but I may have severely underestimated the utility of a device that's always with me and able to gently give my ar
by noonespecial 12y ago
I haven't thought much of the apple watch yet but I may have severely underestimated the utility of a device that's always with me and able to gently give my arm a tap or a buzz.
The apple watch's kill app may be haptic.
- mercer 12y agoI think Apple is counting much more on the 'novel' input/output stuff like the little drawings, different buzzes, etc. And it makes sense, considering that, in my opinion, this has been one of the biggest reasons for success. The iPod? clickwheel. The iPhone/iPad? properly done touch interface. Or for that matter where it started: mouse + keyboard! I think many of us, especially in the tech world, underestimate how crucial these kinds of innovation are for mainstream success. I recall people shrugging when the iPhone came out because 'we had touch devices before', for example, not realizing that there's a world of difference between the PDA-generation interfaces that required a stylus and the finger-touch interface of the iPhone. Whether Apple's 'interface innovations' with the Watch are enough to make it a success remains to be seen, of course. But I strongly suspect that Apple is relying much more on these things to be a core part of the Watch' success than anything else.