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I thought Minecraft had no official SDK for modding? I think that would be a nicer first step.
by smrtinsert 11y ago
I thought Minecraft had no official SDK for modding? I think that would be a nicer first step.
- strictnein 11y agoYes, it really would. As would an official way to load mods. I get a headache every time I try to set one up for my kids. Wish it was as easy as loading a wad in Doom 2 was: doom2 -file dwango5.wad
- vectorjohn 11y agohttp://www.technicpack.net/ http://www.technicpack.net/ Very easy, just use this. Edit: I should say, it's not official of course. But it takes all the headache out of using mods. And the mods use the same modding framework it seems Microsoft is using.
- cptroot 11y agoFor what it's worth, Feed The Beast[1] has similar content to technic pack, but they actually work with mod developers when they release a mod pack. [1] http://www.feed-the-beast.com http://www.feed-the-beast.com
- oldmanjay 11y agoIt seems, although I say this having no actual knowledge, that Microsoft is preparing to release a .NET version of Minecraft. I suspect that's a big driver for the ongoing push to federate the framework across the major platforms. I would imagine any official modding API would happen once that release is complete. Granted, I could be totally wrong on this, but it's fun speculation.
- TillE 11y ago> a .NET version of Minecraft That would be really quick. It's only been about seven months since the acquisition, and Minecraft is not a simple game. I have no doubt they are rewriting the game (or a sequel) from scratch, but I wouldn't expect to see it any time soon.
- neovive 11y agoThis would make a lot of sense for Microsoft, since the Minecraft brand is so strong. If anyone has ever played Project Spark from Microsoft (Team Dakota), there are quite a few synergies there as well.
- soup10 11y agoThey have some of the codebase in c++ already from minecraft Xbox and pocket edition versions. If they expect it to be a long term ip/revenue source they will probably want a unified c++ codebase. Hard to improve the graphics engine much without biting that bullet.
- magicalist 11y agoYeah, the team is still actively tweeting updates about adding features and refactoring parts of the original code base. There's not even a slight chance a port would be even out of the planning stages. Even the most gung-ho C# pusher at Microsoft would also ask what benefit porting it would give. Years (if we're being realistic) just to get to feature parity all so it runs on top of .NET?
- ultimape 11y agoWell, the xbox version of minecraft could be ported back to pc.
- Navarr 11y agoNot only do they not, but there is still no official way of modding Minecraft ;) https://twitter.com/Dinnerbone/status/593841459222212608 https://twitter.com/Dinnerbone/status/593841459222212608
- AaronFriel 11y agoNathan Adams is a brave developer, seeing as how his parent company just held their annual conference and showcased a featured way to create and distribute Minecraft mods. This is akin to someone working on Windows saying, "Just a reminder: there is no official way to run Windows on a Raspberry Pi 2 & we still do not officially support ARM. We are working on it" Uhm. Okay, Nathan, but your boss's boss just delivered a keynote presentation and told tens of thousands of people otherwise.
- pdkl95 11y agoThe modding API has been vaporware for so long it inspired a friendly roasting by the Yogscast - in the form of an animated cover of "Stop the Cavalry". https://www.youtube.com/watch?v=G-zthYFjk6s https://www.youtube.com/watch?v=G-zthYFjk6s Practically speaking, for some time now Forge has been the community-made SDK that has replaced. There are a handful of others, but a vast majority of mods use Forge. At this point, given how many mods are already written[1], it would probably be really hard to introduce an "official" API and/or SDK unless it has explicit support for Forge. [1] one probably-incomplete list: http://modlist.mcf.li/version/1.7.10 http://modlist.mcf.li/version/1.7.10 edit: It seems MS's devkit does have Forge support baked in. edit2: It's worth mentioning that Yogscast's "Where's the modding API" cover mentioned above was published on Dec 20, 2013.