4 ms·
I wonder if this was possible in Second Life, and so a disease could actually be engineered by a player. That would be pretty interesting. I don't know much a
by mod 12y ago
I wonder if this was possible in Second Life, and so a disease could actually be engineered by a player.
That would be pretty interesting.
I don't know much about Second Life, though--I'm not even sure if you could die.
- ryanlol 12y agoWell, it's been years since I last touched SL. But last I checked it was really easy to make infinitely self replicating items that would end up completely filling up, and eventually crashing sims. Something like this, https://youtu.be/YCc0hDuQt3w?t=72 https://youtu.be/YCc0hDuQt3w?t=72
- facepalm 12y agoI don't think you could die, but sims could make their individual rules. I think for a sword fighting sim (as an example) you would put the rules into the sword (hitpoints, damage and so on). Then everybody with a sword could participate in the fight and the sword would tell you when you are dead. Presumably instead of death a sim could teleport you away from the sim. I suppose you could also have an external object (the mastermind of the sim) track player stats, but there might be limits on how many players you could track at the same time (not sure).