4 ms·
GC is the no-sweat solution :) But it's considered too slow (or too unpredictable) for games.
by ajuc 12y ago
GC is the no-sweat solution :)
But it's considered too slow (or too unpredictable) for games.
- perdunov 12y agoI think it's quite easy to build a GC-like system for a particular subsystem of the engine. The only nuisance is the lack of reflection in C++, as usual.
- fulafel 12y agoYet most games are written in GC languages (flash, java on android, objc+arc on ios, javascript, C# on unity).
- perdunov 12y agoDo you mean the games that push your hardware to the edge, like DOOM and Quake I-III at the time?