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Yeah, Python works too, though Go is great at concurrency in a way Python isn't (we were spawning loads of goroutines for tests without any issue, for example,
by Manishearth 12y ago
Yeah, Python works too, though Go is great at concurrency in a way Python isn't (we were spawning loads of goroutines for tests without any issue, for example, and channels are well supported) so it fits better.
I too am a Python fan for scripting though :)
> Rust interests me because it is in the same range as most languages for most things but is a LOT better at a very few things.
Me too, for similar reasons. It's like C++, but without all the stuff I didn't like about C++ :)
> I'm waiting to hear somebody use Rust in a video game engine.
http://github.com/PistonDevelopers/piston http://github.com/PistonDevelopers/piston
- bsder 12y agoThe ability to use OpenGL in a way that doesn't suck would be nice. Thanks for the pointer. I need to think about this a lot. I've got a particular project in mind (VLSI design) and the thing that has always stopped me is that the UI toolkits can't deal with concurrent actions. OpenGL and multi-threading are asking for disaster with C/C++. Rust might let me break that logjam. Clojure was close, but JOGL still remains a disaster.