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Actually, I think both launching it and canceling it were ill-conceived moves. The first - obviously didn't align well with the community's (more like the mod
by danr4 11y ago
Actually, I think both launching it and canceling it were ill-conceived moves.
The first - obviously didn't align well with the community's (more like the mod users) intentions.
The canceling - Upset quality producing modders who think they should be compensated for their time and effort, and now makes them part "part of valve's greediness" in the eyes of users.
Seems like they didn't think all the way through in both moves.
- ekianjo 11y ago> Seems like they didn't think all the way through in both moves. Yes, it looks pretty bad, and it makes Valve look like a bunch of amateurs. And this is coming from someone who generally likes what they do.
- namlem 11y agoThe thing is they always do shit like this. Steam had tons of problems in the early days. And remember when Greenlight was launched? Total shitshow. Valve doesn't always think things through all the way, but eventually, they work out the bugs and the result ends up being pretty damn good.
- ekianjo 11y ago> Valve doesn't always think things through all the way Sure, but they are not like in the early days, they have experienced people now, and tons of cash, and should not be making the same mistakes over and over again like they were beginners or something. It just reflects badly on the whole company.
- erikb 11y agoI think and hope that they will try again with another game that isn't out yet or at least has no strong mod community yet. That's what they decided as the biggest problem, experimenting on a big community instead of a small one.