4 ms·
I have no interest in the issue and have barely skimmed some comments on it, but from what I understand a lot of the problem is the high chance mods will confli
by muaddirac 11y ago
I have no interest in the issue and have barely skimmed some comments on it, but from what I understand a lot of the problem is the high chance mods will conflict or just not work at all - a game can update at any time and break mods. Paying for something that has no real support is hard to swallow for some people.
In some ways it seems similar to the jailbreak community, and there are paid apps and tweaks there - but it does come at the cost of greatly reduced performance, stability, and security.
- Nadya 11y agoWhich still doesn't really effect anything. a) If the developer wants to continue sales, they must fix their mod to work with future updates. This gives them incentive to keep it up to date. b) It's an accepted and known risk that updates might break the mod at time of purchase. I don't use Steam but I assume it lacks Version Control - so you wouldn't have the option to download an outdated version of a game for mod compatibility. [0] The ability to sell a mod could incentivize people who would otherwise not create mods. So here are the two scenarios: 1) No sales = less content created; same issue of future incompatibility 2) Sales = more content created; same issue of future incompatibility. Those who do not wish to risk a mod becoming incompatibility (and unfixably so) could simply not buy any mods that are for sale, choosing to stick with 'free' mods. The suggested donation-model (optional payments) is how I think most media should run regardless. It seems theres a fair amount of support for a "donation button" instead of the sale model. [0] Based on nothing but posts from 4 years ago and a quick Google search and the fact that future incompatibility is an apparent issue.