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I haven't been following KSP for about a year, but before then I played it pretty heavily. It seems like two of the things added by this release are more reali
by Crito 11y ago
I haven't been following KSP for about a year, but before then I played it pretty heavily.
It seems like two of the things added by this release are more realistic aerodynamics, and procedural fairings. Did they basically integrate FAR into KSP? I never played with FAR because it wasn't quite casual enough for me, but this seems like a pretty substantial release that Squad put a lot of work into.
I guess I know what I'm doing tonight.
- JshWright 11y agoSquad has hired several prominent modders.
- david-given 11y agoPlus Deadly Reentry, plus Porkjet, plus Kethane...
- yellowapple 11y agoIt sounds like they actually based the resource system on Karbonite/ORS, though I haven't had a chance to try it out yet and see which one it's most similar to.
- tsotha 11y agoIt's more like Karbonite, which you'd expect since the guy who did Karbonite (RoverDude) wrote that part. Though apparently they did add a Kethane-like resource overlay on the map view.
- yellowapple 11y agoWell that's cool; the lack of a good resource overlay was one of my only qualms with Karbonite/ORS v. Kethane. Thanks!
- azernik 11y agoEh, give them a week or two to shake out the more maddening bugs; there are a few of those that seem to have slipped through QA.