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The popularity of the opaque and difficult Dark Souls/Bloodborne games proves that there is space for games that challenge the player. What's different now tha
by Tiktaalik 12y ago
The popularity of the opaque and difficult Dark Souls/Bloodborne games proves that there is space for games that challenge the player.
What's different now than the era of Super Metroid is that there are vibrant communities where people can deeply discuss the mysteries of games and help fellow gamers discover how to move forward.
- jsnell 12y agoThe key difference to this classic design style is that the Souls games don't really have the "invisible hand" guiding them in the right direction. It's almost the opposite. Almost everyone who played Dark Souls probably has a story about heading in the wrong direction from the first hub world, and ending up in one of two locations that are almost impossible for a newbie (typically the skeletons) rather than the intended "slightly harder than the tutorial" area. The only thing that varies is how long they spent hopelessly beating their head against the wall before discovering the intended path. In Bloodborne that's been replaced by half the players new to the series not realizing they can equip a weapon, and consequently spending hours trying to defeat the (rather tough) first enemy barehanded.
- kibwen 12y agoI absolutely adore the mental image of Dark Souls using its invisible hand to push players off of cliffs. :) It's a nifty demonstration of differing philosophies: Super Metroid wants to guide the player to minimize frustration, so that they get the satisfaction of non-linear exploration while avoiding the boredom that comes from fruitlessly trekking through the same place over and over and over and over again. Meanwhile, Dark Souls doesn't care a whit about frustration, and aims to give players a feeling of deserved triumph when they finally manage to surmount the previously insurmountable. I think there are room for games of both philosophies to exist, though they will surely appeal to different tastes.