3 ms·
Having played WoW for years and gotten into just about every corner of the maps, almost all the undeveloped regions, and every Easter Egg area I heard about in
by nieve 12y ago
Having played WoW for years and gotten into just about every corner of the maps, almost all the undeveloped regions, and every Easter Egg area I heard about in Vanilla I have to say it was one of my favorite activities in the game and completely unrewarded. Guild Wars 2 rewards just about everything with XP (crafting, gathering, some achievements), but exploration & map completion also come with tangible rewards and enough XP to level a ton just running around. It's a really nice feeling to track down that last hidden point of interest or vista and have the big announcement pop up. There's a big reward for 100% completion of all maps, but not many people make it there.
Basically GW2 is a game that respects your time - waypoint teleports instead of flight paths, no corpse runs, no tagging mobs, per-character (or maybe player?) resource nodes, world events you can just jump into and everyone receives credit based on participation, area quests you don't have to pick up to start getting participation, and a lot you can do at the level cap that's not grinding gear - in fact the best is almost all crafted. I think this has to come down to the game being an initial purchase plus very carefully designed micropayment options instead of a subscription model. The micropayments are pretty much all vanity stuff or conveniences like extra bank slots, there's no gear and the only content options are Living Story episodes you weren't around for. Gold is easy to acquire & swap for the currency.
I think Blizzard tried to introduce some of this stuff in Mists of Pandaria, but there's just too big a gap for them to bridge now. Guild Wars 2 is missing world PvP, but has huge World-versus-World three way maps and team-based PvP. I miss Southshore mass insanity as much as anyone, but WvW is better.