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Author was talking about generating initial geometry, but I didn't see anything about 3D fractals on that page. 3D fractals are right down the hall, https://w
by drhodes 11y ago
Author was talking about generating initial geometry, but I didn't see anything about 3D fractals on that page. 3D fractals are right down the hall,
https://www.youtube.com/watch?v=tsuYZg8k-Zc https://www.youtube.com/watch?v=tsuYZg8k-Zc
- gregschlom 11y agoI guess that's because the author is trying to make an player-editable world, and 3D fractals don't mix well with that. It's actually quite hard to use 3D fractals in games (or any interactive application), unless you bake them to voxels or 3d meshes, but then you loose the infinite amount of detail that make fractals so interesting in the first place. The rendering techniques used by 3d fractals are very GPU consuming and you can't really "edit" the world. But if anyone has been working on that, I'd be interested to see what they came up with.
- drhodes 11y agoYes, but only use fractals for initial geometry, just to get some structure and then reduce the complexity and imposing a lower limit on the recursive cell size. The routine would be run once at level creation and then the geometry would optimized. I disagree about fractals losing all their interestingness when they aren't zoomable. There's still a slew of visual complexity. Maybe they wouldn't be as interesting, but they are oodles more interesting than spheres.