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I regularly play private servers with friends for the nostalga. They will have 10+ times the XP and gold rates so you don't grind pretty much at all, and it is
by zanny 12y ago
I regularly play private servers with friends for the nostalga. They will have 10+ times the XP and gold rates so you don't grind pretty much at all, and it is nice having persistent characters that you can come back to after a while that are not tiers of content behind and obsolete.
I think Blizzard is on a path to at least making level 60 the free to play level cap of the game soon, though. It just makes way too much sense not to. I know I'd have to problem running the old 40 and 20 man raids with pugs (because the way the game mechanics have changed, those raids are now trivial with even half the number of people it took in 2006) for fun. That actually sounds like fun. The current game sounds like the most auspicious waste of time sink, which is why I got off that merry-go-round in Wrath of the Lich King around the time where they stopped doing tiered progression at all and made every patch effectively a game reset.
- ChuckMcM 12y agoSo how do you script the raids (or do you?) When I last looked at private servers all of the scripting for the boss mobs was unavailable so you basically had every boss be a simple spank and kill fight.
- zanny 12y agoNPC actions (actions in general besides movement, particular to WoW) are server-side. Most WoW private server cores come able to handle player interactions and the "default" mob pathing / behavior AI, but it is generic to every version of the game. The server maintainer than overrides the default behaviors for every NPC they or object they want to script. IE, cast X spell, or use Y item. There are servers for every version of the game that I know of that at least strive to be "blizzlike" with mob and world behavior. It can get pretty complicated, for example the Icecrown Citadel Lich King fight, which I know works pretty well on Molten but I have never tried it elsewhere. It has environment destruction, player teleportation, mob spawning, player movement via mob interaction, and multiple NPC interactions. That would be a bitch to reimplement, I imagine.
- mahouse 12y agoMost of those rely on lots of features of the client. Such as environment destruction. I also play on Molten, and they are pretty selfish. It's a cash cow.